July 3, 2023

Interviewing the Offshore Gamescast: Get to Know Dylan and Dave

Interviewing the Offshore Gamescast: Get to Know Dylan and Dave

On this episode we are honored to welcome Dylan and Dave from the Offshore Gamescast! Through their insightful reviews, they've become a beacon for gamers navigating through the tumultuous seas of rapid releases and colossal AAA games. The duo passionately tears into each game - its combat, storyline, and ultimately give it their final score. 

We delve into the challenges of content creation, their strategies to dodge burnout, and the significance of 'game of the year' content. Listen in as they disclose how a third member helps alleviate the strain of content production and the pivotal role of friendship in their journey.

Finally,  we wrap up with a hilarious edition of 'Synonym Role', where we spin game titles through a synonym machine, resulting in some uproarious outcomes. Whether you're a hardcore gaming nerd or just dipping your toes in, we promise an engaging ride!

Follow the Offshore Gamescast here - 
https://offshoregamescast.com/

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Transcript
Speaker 1:

What's up everybody? welcome back to the neighborhood and thank you for spending part of your day with us today. If you're a returning listener, thank you and welcome back, and if this happens to be your first episode, thank you and welcome to the show. Welcome to the podcast, with two longtime friends, and sometimes a guest, talk about their favorite games from the perspective of an average player. My name is Andrew Kimball and I'm Dylan Ren, and we are your friendly neighborhood gamers. On this episode we are joined by the hosts of the Offshore Gamescast, a show that aims to keep you informed amidst the rapid pace of the video game landscape. Along with written reviews on their website, every Thursday morning a new podcast episode releases to help you decide what games are worth your time and money. Please welcome to the show, dylan and Dave. How you guys doing.

Speaker 3:

Hello, we are good.

Speaker 2:

How you guys doing.

Speaker 1:

Doing good. It's halfway through the work week, so we're getting there. The weekend is close.

Speaker 2:

All we do is work for the weekend.

Speaker 1:

I know it's kind of depressing. We're not going to think about that too much tonight. We're going to talk about some video games and we're going to talk about you guys and your content that you do over there. We're going to start this thing out with those kind of content centered questions. We'll just start out real broad here. What is it that you do? What is the Offshore Gamescast?

Speaker 2:

There's three of us. There's a third host, lyle, who's with us, but time zones make that tough for the three of us to get together. It's kind of evolved over time, but where we kind of landed at is each week one of us will bring a game to the table, a newer game. typically We do a pretty deep dive review onto it, breaking down how the combat works, what the story is usually not spoilery Give our general thoughts on it, with a final score at the end and whether or not we think it is worth playing. because there's a lot of games that come out now. Pretty much every week there's something coming out that's worth playing. We try to divvy that up and help people decide.

Speaker 3:

I feel like every year you have that general. You get your few hits in the first half, but the second half is when the train really starts chugging along. Out of any year, I'm scared this year.

Speaker 2:

I was talking to Andrew the other day about just with all of the summer games fest stuff going on.

Speaker 3:

The fact that some of those things are coming out this year.

Speaker 2:

I was just like man. If everything holds its date, september is just going to be loaded Every few days. We're getting a big, heavy hit In September. It feels like so.

Speaker 3:

If you're lucky to finish one of those games. October 12th rolls around and it's like hey. And then it's like if somebody help me, or while it's crying.

Speaker 1:

Yeah, that's the other problem, because they're not really cheap. Game Pass helps for sure, but if you're playing across all three platforms, it adds up Absolutely.

Speaker 2:

Yeah, for sure, if you're not getting review codes or just dumping hundreds and hundreds of dollars into your games. it's nice to have a show like yours to be like hey, from a more like what is actually worth you buying and what is Like wait for this to be on sale, wait for this to. you know, maybe just don't even get this. I mean, especially if I mean it feels like more and more the big releases, the big AAA games, are coming out in not so great states And as games just seem to get bigger and bigger, i think that that's also worth like hey, don't play this yet. Yeah, it's not necessarily a bad game, but it's broken.

Speaker 3:

I think I mean, there's the stuff that's been announced and stuff that has been more talked about in these events. But I feel like if, whether or not they're doing it is like a little experiment but Ubisoft is specifically putting out something like Assassin's Creed Mirage to mirror a more traditional game. That is not that hundred and 120 hour expansive time crunch, that's like a good 15 to 18 hour. You know you beat it and like you talk about it, you feel good. If this is going to be like a re-coming, like a renaissance, like oh shit, you know what, we don't have to go nuts and like throw away. We don't have to make PlayStation with their five, six live service games they want to launch by 2025 that are 100% either going to get canceled before they come out or fail immediately.

Speaker 1:

Mm, hmm.

Speaker 3:

Come on, yeah What.

Speaker 2:

Yeah, like I can understand the business side of things, looking at it and being like, oh, we need these games that people keep coming back to and keep coming back to and keep coming back to. But, like on a whole, i feel like most people I talk to, it's like I'd be fine with, just like, a game that took me 20 hours and was good, like, and then I never played it again. Like I'd happily pay $70 for a good 20 hour game.

Speaker 3:

I mean, if those shareholders were actually gamers and knew what consumers wanted, or you know, like stuck their nose in a reddit for like 30 seconds, maybe they would. Maybe they would make some good choices.

Speaker 2:

Sometimes, i don't know. Sometimes the reddit can be a very loud echo chamber of a small minority.

Speaker 3:

We'll go on Twitter for 10 seconds.

Speaker 2:

Oh God, so why did you guys decide to start doing offshore gamescast, like what? what kind of led you to that creation of it?

Speaker 3:

I'll take this side because Dylan's Dylan's the one who picks up most of most of the slack for it, but I feel like my side goes deeper, so I've this. This is, honestly, the third time I've ever been asked to do something like a gaming podcast, and second time that Dylan and I have talked about it Every single time has been if you can make it happen, i'll be there. But I've been through this two times now and I don't think it's going to happen. But you know what I'll be there. And then somehow it happened because when, when we started working together in 2017, i popped in and you know we both were avid gamers and it just so happened on day one, we started talking about Resident Evil 7, except just what so happened? I don't know if you were in the middle of playing it or if I, like I beat that shit right in January.

Speaker 2:

You beat it and I was in the middle of playing it. So that kind of became the thing Like as soon as we met it was just like daily updates at work of where we're at in games from there.

Speaker 3:

It just kind of grew and evolved. We would come into work at the same time, right at noon, hop on our computers And if there's usually never anyone coming in immediately or it's too busy, so it's like, all right, you go on this. Well, you go on GameSpot, i'll go on IGN. We're going to look at this Like, oh, did you hear about this? It's like, oh, this shit got delayed. And then just back and forth until the point where we started really really criticizing these websites and they started falling off real hard. Gamespot specifically Holy shit, in the past five years has that website turned to dog shit. Oh boy, it is reaching polygon levels and it's not good. But it got like we're just like you know what, you know what Our opinions are so much better.

Speaker 2:

And this is the arrogant side of the story.

Speaker 3:

That's the New York side of the story, But it's just that. It's that kind of like. You know, everyone has that one thing and gaming has just been that one constant passion that has never waned, Or at least to a level of just like you know, I can put this down. I can't. I can't put done gaming. I'm so sucked into it And everything new that comes out, whether it's just something that's technologically or graphically or just like here's a cool tiny little like narrative thing, like anything, It's cool. Yeah except for the fucking sexual harassment and you know what all this other bullshit guys.

Speaker 2:

That's what you get when Dave answers a question. You'll get about three tangents in the middle of it.

Speaker 3:

The only thing that I can't stand more than the amount of sexual harassment. It between all the companies, all the Inequality, all the bullshit, is the fact that skull and bones is still coming out.

Speaker 2:

It has to right.

Speaker 3:

It is the thing and it's hysterical and I god like, oh my, it's like It's my constant argument of the amount of wasted resources in the gaming industry. They could have gone towards so many other things. If PlayStation is hypothetically saying every game coming up is gonna be Costing 200 million dollars, why? why are we taking one of the most hated parts of a long-running franchise that people have yelled for years about, that They wanted it gone and then turning into a full overpriced game?

Speaker 2:

It was maybe a good idea, so does that answer the question? This is why? because we have the best opinions. Well, they were definitely still talking about skull and bones in 2017, so you know like.

Speaker 3:

It's been forever. And when did black flag come out? and they were hating it back then. And then the next game and the next game like 2013, 2015, maybe even earlier.

Speaker 1:

Well it was. It was a cross-gen title for when, like the Xbox one and PS4 came out, so you could get it on the last gen or that one. Yeah and I mean I'm not sure who You were talking about that was hating that game, because most people that I know that played it Enjoyed the pirate stuff, and so it was like, hey, if we could get a game that had pirate gameplay that isn't tied to Assassin's Creed, that sounds like a cool idea on paper. But then they're like, well, what if we like tried to make it live service and we only did the ship stuff? You don't get to get off the ship and like they just started making all these wrong decisions.

Speaker 3:

And then yeah, and it never it's the fact that they aren't changing anything. And so black flag specifically, yeah, sure, not only was it a very up there popular title because of its characters and whatever, and with that setting, a hundred percent, it works ships, pirates, it makes sense. But then they kept doing it and it stopped making sense and it just became tacked on, like when they were doing the reboot and origins came Out. People are like, oh, what are they gonna do? and then the second, the second you were playing as aya or whatever on ya, and then you get into a boat and there's that's a long ass hour, two hour section. And then someone, someone, a headquarters, is like let's make this a full game. People can't stop talking about it, man and here you are talking about yeah.

Speaker 2:

They're just looking at the trending section and it's like people are talking about the ships. We got to make a ship game.

Speaker 3:

It's the worst marketing because it works.

Speaker 2:

It's a Todd Howard a marketing speaking of ships, how'd you had you guys come up with your name the offshore games. Oh boy okay, we went through a few iterations of things which I'm sure, as you guys know Finding a name that is you not only like, but then is it already taken by like a million other things That it was, honestly the longest part of it took we getting the show up and running.

Speaker 3:

Like we had a whole bunch of stuff already down, pat, and like ideas set up that we were confident on, and it was literally Three to four weeks of just like what about this? and like what if we change that? and like I don't know, and the amount of googling of like Does this already exist?

Speaker 2:

Yeah, and then it kind of like you're like well, should we do?

Speaker 3:

we ask nicely for it. We kind of like it, which we did.

Speaker 2:

It was so originally our original name was the game Harbor And we were kind of going with like a nautical type theme just being from Long Island, surrounded by water and everything. Yeah and That was taken in a couple different places, but we did ask someone who had that, who has that Twitter handle, because they were a Content creator, but we're not active for years as it goes and never heard back from them. And at some point there was also like a some sort of tabletop thing called the game Harbor, i believe. Yeah, so we were like you know what, let's come up with something. It kind of a lot of looking up synonyms for.

Speaker 3:

Even with offshore, we would look it up and it was a lot of just like offshore, like oil, like yeah gambling to and it's like. I like I think we're okay. Yeah, we're probably fine.

Speaker 2:

So that that's how we kind of ended up there.

Speaker 3:

It's cool. I don't know where it is, but somewhere. so we worked at a liquor store and you know, as you go, if you go and buy bottles, you they usually put like a cardboard divider in between. So we had a bunch of those. It was like our notebooks, like we would use those all the time. Somewhere and it might still be at the store is one of those dividers with our like current logo mock-up But it says game Harbor in front of it And I just I think that's like the coolest fucking thing. But the one thing that that like gets to me that I think is fascinating is like for for people like us and like for like You guys in your show. Like you, you look at it like you came up with your name, you came up with everything, and it's like it's just there, it's not, it's not special. It's not like you hear IGN, it's like oh, wow. Like you hear your own name And it's like huh, and the last week we ended up guessing on something last time and they mentioned You know that's a really like Powerful name like offshore gamescast. That stuck out and the second he said that my brain was like no, what? no, like this is the thing that I hear like 13,000 times a day, like it's just, it's, it's okay, it's fine, it works right it's worked for two years. I guess we'll keep it. You know It's so weird.

Speaker 1:

So what has surprised you guys the most about getting into podcasting and content creation and kind of doing it for yourselves?

Speaker 2:

I think, for well. One of the things I think definitely helped is doing it more and more. You kind of We we go back. Well, this is like our first episode. It's not good.

Speaker 3:

We had to redo our trailer there. We were not proud of that original.

Speaker 2:

And at some point, as you're just doing it week in, week out, you just get way more comfortable recording, being in front of a mic, being in front of a camera. But I think the biggest surprise was How much of an actual community it is and how like It's not the type of area where we're all like competing against each other, trying to one up each other. It's not like it's way more supportive than that.

Speaker 3:

It's the kind of community that people play, who play Rainbow Six Siege like, like, dream about.

Speaker 2:

It's not toxic And but that's been the biggest surprise me is just making so many connections with People they. It's just not something I expected whatsoever. I thought it's pick, okay, we're gonna sit together, record the thing, pump it out. That's that. I never expected this. This side of it, it's a really nice surprise.

Speaker 3:

The connections are definitely something cuz. Like even people who have like done good work, like imagine, like making a short film in your backyard and just like messaging gear Mildoplaura and being like hey and Him answering like it's that kind of thing. Like, specifically, i remember having we were talking to um Olaf red mom, who is the creative director on lost, lost in random and now she's. That was such a cool experience, like someone who feels so much more important than us the Guillermo del Toro gaming. Honestly like that's a very like Tim Burton. He like it fits, the theme like it's good.

Speaker 2:

I think so, yeah, thank you.

Speaker 3:

Thank you, Dave.

Speaker 2:

So flipping that question a little bit, what's what's been the most difficult thing Getting into like podcasting?

Speaker 3:

Making sure the passion doesn't go away, keeping the motivation.

Speaker 2:

Yeah, that's the. The consistency is. It's a side that Also again, like you, you know it like you like, oh yeah, we're gonna do it every week, but then at some point it's like you're doing it every week, it does kind of become work, oh yeah.

Speaker 3:

And especially knowing like, oh, i have to have this game beaten by this time and For, like me specifically, whenever like a review code comes and it's like some, like it's just an off week And maybe you're not in the mood to play that type of game But just knowing like I gotta crank this thing out and write it down and record it and get it up And then just not hate myself afterwards.

Speaker 2:

And I know that sounds like we're so ungrateful, No but before we were doing this, if I would be like well, I have a review code for this game, because just playing like oh, yeah, yeah, but no, it it the grinds can get to you and it can feel like work and a job. Because it is a lot of work, it's a lot of hours get ported. I mean, you guys know a lot of hours get ported to this and for the most part it costs a good chunk of money to do and You will not see any return on that for years if you ever do anything.

Speaker 3:

Anything like a creator or creatives is is always a a For lack of a better term like a pipe stream and you, if you're not like, absolutely grinding the shit out of it, and just you have that passion. It's. It's a waste of time.

Speaker 2:

Yeah, so that's, that's definitely the biggest challenge. She was just keeping up with and fighting, you know, yeah, also just having its time management. Is yeah, it is a big one too, yeah, yeah. so what tips do you guys have for people that are, you know, trying to do Not get burned out or not get like just behind on everything. anything that's helped you guys Avoid some of those more difficult parts, i would say don't do what we do.

Speaker 3:

Well, i mean in a way that it's a lot of it. It's it's hard, like, especially when it comes to creatives. Thinking about ways that you can handle your time management Is just as difficult as thinking of new ideas for content. Like it could be, you could be sitting there and having whatever block for as long as you Can. But like, yeah, i think for us, specifically, where we were having our You know, natural format of episodes and almost the way I see it like a foreshadowing where we would do our dropping the anchor, which were Very like in-depth spoilery likes, like stuff that was really talking about it, kind of leading into what we're doing now. Now, granted, we were able to add Lyle as a third member, which definitely eased some of the content production stress, but our current setup of kind of like one person goes Every week in a cycle having those three people being the the call of duty of a podcast episode releases And I know I'm the triarch of it.

Speaker 1:

But the sledgehammer though. That's the question.

Speaker 3:

Okay, it's not an offense thing.

Speaker 1:

Lyle, it's not.

Speaker 3:

Only because you're the most recent, okay, but Having having that change recently has get has added such like, taking such weight off, knowing like, alright, i have a game that Now, granted, it sucks for me being like, oh, this game just came out, i want to talk about it now, but at the same time, like I know I'm more than I have more than enough time to do it at my own pace, right up a dock, feel comfortable about it, maybe go back and do some extra stuff and then, just, you know, maybe by the time the episodes out, i'm halfway through my next game and like it's, it's been a good, comfortable system, in a way that, like, as long as you're able to make it so, everyone is in a good flow And it helps that you're just all friends, you know, just bullshit.

Speaker 2:

Yeah. Yeah. It is usually pretty advisable if you're going to try to do a multi-year podcast with people.

Speaker 3:

Never do with your nemesis. I mean, that would turn out great at the same time.

Speaker 2:

That could be good content. That's true. That's true. But yeah, unless you're doing what like where we have to be so on top of it, where, like, we have a couple of weeks to have a game done, we've record the episodes. It was about two days before release of the episode, So that was a grind. We've added a little more time there with that now. But talking with other podcasters who are like, yeah, we just guessed it on Tales from the Backlog, And he's like, no, this is going to come out like six months. Yeah, And it's like oh, I wish.

Speaker 1:

Yeah.

Speaker 3:

Like I started crying internally. I'm like, oh man he sounds so organized, Like oh God, Yep.

Speaker 2:

So record well in advance, if you can, if you're not doing a super up to date thing, and have a backlog ready to go for launch.

Speaker 3:

And if you're not doing it for your own personal enjoyment, stop immediately. Call 911.

Speaker 1:

You guys touched on it, i think a little bit when you're talking about, like, finding the community around podcasting. But what would you say has been your favorite or the most rewarding part so far as you've gone through this podcasting journey?

Speaker 2:

For me, i think if I can point to one thing, it's game of the year stuff that we do on our website, which you guys know, bringing in just a bunch of other smaller gaming podcasts where we can have that all in one spot and hearing everyone's kind of reaction to it. And that's also like by far the last couple of years since we started has been like our biggest boost in everything, like just getting everyone kind of in one spot, which is kind of still like building off the whole community thing. That has probably been the most rewarding. It's been the most work out of everything. That is a lot of work to get that all together, but it's a very cool thing. That is the most rewarding Just seeing everyone's favorite games also do learn about quite a few games I never heard of through that. But, having that all in one spot like that is like a big community thing. That has probably been the most rewarding thing that I've done through here.

Speaker 3:

I feel like that's one of the things that we are most well known for. That's kind of half the reason why we end up doing as many collapses we can and we want to is because that is sort of like the open door of people coming in being like oh yeah, let me just drop something small and then it starts a snowball and then just keeps rolling. It's like, oh, let's do this and let's do that. You get to spread out across the entire the community is a slice of bread and we're just the delicious sweet, sweet jelly.

Speaker 1:

That's that Yep, we're the jelly, what a word picture.

Speaker 3:

But it's so cool. I feel like, from my view of it, the fact that anything that we could possibly do can have any sort of impact and just people sit down and listen is just it's insane. I mean, i'll say right now I don't do a good job of listening to podcasts myself, and if I am, it's my own voice, because I'm just that shitty.

Speaker 2:

But you know that is a totally it. It's a. it's a weird thing to think about. I'm sure you guys have it too. Like we're certainly like we're not cranking out thousands of downloads on each episode, but the thought of X amount of people sitting down listening to an episode that we did, it's weird. It's a cool feeling, but it's also weird of like someone else randomly could be in another country just listening to us talk about video. It's it's a cool and weird feeling.

Speaker 3:

I don't know if it's like a disassociation thing or a de-realization thing, but like I'll go to like the downloads and I'll look at it and it'll say like oh, from this country and whatnot, And I'll look at that. My brain just almost kind of thinks it's like Photoshop, Like it's just like like a screenshot that someone's just showing me. But I mean, even after two whole years, every week I just sit down like I'm still in the same basement shooting the shit and no one's listening. But like I just kind of fallen into the cycle of that of the entertainment script and whatever bullshit and just kind of let loose. But, it's just, i don't know, i don't think of it like that, like I don't think I'm making an impact. I'm just pissing someone off, that's all.

Speaker 2:

I'm doing That's. I mean, that's still probably true. Yeah, so you guys have been doing this for a couple of years now. If you could go back in time to when you guys were first starting this off, do you have something that you would tell yourselves like advice? you'd give yourselves anything like that?

Speaker 3:

It's a lot easier than you think it is.

Speaker 2:

Yeah, i actually that's a good one. The hardest part is actually starting. Yeah, it's very easy to just be like, oh yeah, we should do this and then not follow up on it. Actually getting the ball rolling, that's the hard part. And once you kind of get that first episode of the second, the third, then it just becomes a weekly thing. So, if anything, the yeah, the biggest piece of advice I would give us is, hey, start earlier, like the first time we talked about it.

Speaker 3:

Yeah.

Speaker 2:

So don't wait all this time.

Speaker 3:

Just start. I feel like, no matter what it is and regardless, no matter what people are going to do it anyway. But don't overthink it. There's so much to it that it just feels so big and scary. That's just life. I mean, you're going to go through it, it's going to happen. But, as I keep saying, if you really fucking want it and you want to make that happen, here we are right now, two years later, and this moment just feels rewarding. It's nice.

Speaker 2:

I mean, yeah, thinking back to like the first time we sat down to record in my basement and being like nervous about that.

Speaker 3:

You were quite nervous. I was You had that And I'm sitting there like I don't know, I'm just shooting this shit Like we're just going to sit here and talk. We're like I don't know. We're both excited because I had not only the mentality of not only, this is new, there's no fucking way anyone's going to listen, because that's just how it goes. Like, what are you going to expect? And I feel like that just kind of never went away. I see like the downloads every week and I'm like sick And I sit down and like, all right, i'm probably the only one who's going to hear this.

Speaker 1:

It keeps you in that authentic mindset. You're not letting the numbers get to your head.

Speaker 3:

Yeah, yeah, i mean we do get those emails, we hit a little milestone and we do get a little giddy. We go into our little text and it's like hey, what?

Speaker 1:

Yeah, i mean it's definitely worth celebrating for sure. Now we're going to shift into more just kind of general gaming questions. Get to know you guys as gamers a little bit and I'll kick it off with, like just how long have you been into gaming? Like when did you first start playing games?

Speaker 2:

Since I was a wee lad. No, honestly, like as long as I can remember, i growing up with two older brothers who, you know, had a Nintendo 64, a Super Nintendo. They had Game Boys already and just playing those.

Speaker 1:

Right.

Speaker 2:

That, like my first console like that was actually mine was a GameCube, but I was playing those from them already. That it's. I don't remember a time when I wasn't.

Speaker 3:

I distinctly remember being It was either four or five, but more likely four And I was sitting in my parents' master bedroom and my mom it was like midday, the sun's peeking through the windows, you know, it's like it's just regular, like nothing's going on. I got nothing going on, i've got taxes, just a normal day. And my mom comes in and she shows me her original Game Boy And I'm just like I don't know what this is Come to learn later. I'm gonna make a lot of mistakes with Badm life But she hands it to me inside a Super Mario Land 2. And I remember, for the next five hours straight I could not stop And from that moment I was hooked. Everything like more games, and I'd be like five, six, i'd be sitting in bed doing my first grade preschool homework, whatever it was, and she'd come in with like finding Nemo, game Boy Advance, okay, the classic good stuff And I'd freak out and I'd like rush through my homework just to start it and start to mad a gas car up And just, oh my God, and the fact that it, just where we are in gaming today, has grown to such a level. But I thought there's no way I can ever let go of that that home of where it all began.

Speaker 2:

Nostalgia is powerful, so powerful For sure. So, speaking of nostalgia, a lot of people are very nostalgic in this next question, so I'm gonna kind of make it a little too pronged. So, first off, do you have a favorite console or handheld of all time, and is that the same as your current preferred console? Has that changed at all? Would you still? maybe back in the day you really liked PlayStation, but now your Xbox or diehard Nintendo, that sort of thing. I definitely grew up a Nintendo kid, like Super Nintendo, n64 for my brothers. I had a GameCube as my first console Immediately went to a Wii, a Wii U, and it was around the time I got a PS3. That was my first non-Nintendo console And I've since went back and gone like a PS2 who played games on there, but at that time, if you ask me, like 10 years ago. Well, longer than 10 years ago, i would have said Nintendo definitely. And then after that I did start to after the PS3, i definitely lean PlayStation Now today. I don't think I have a favorite console. I don't like I have everything now And I think kind of a tangent the whole people getting so passionate about like Xbox, this, playstation, this and like it's people are still weirdly competitive with it. Like it feels like it's still like that 360, ps3 era Or even older. You wanna go to Nintendo and Sega, like it's just play games wherever, wherever you're having fun. That's all that really matters. But a favorite console? I don't know if I wanna say the most nostalgic for Nintendo 64. But am I gonna say or call it my favorite? I don't think so.

Speaker 3:

Yeah, i made my mother cry, that's his favorite console. So I will say right now absolutely favorite console, handheld all time Game Boy. Back in the day, nintendo, they just they were hitting it off. If you wanted to go back and play something backwards, compatibility 20 years ago, absolutely. Game Boy Color. Game Boy Advance kind of stopped there, but you could play so much. And, oh my God, this isn't the original, but the amount of Harry Potter in the Chamber of Secrets. For Game Boy Color specifically, it's the best port, oh God. I played the game over and over and over and I couldn't stop. But as I got on, i was also a little Nintendo kid. I didn't get my first home console until I was about like I'd say like 10 or so, which was the Wii. But I was one of them divorce kids. So I was only at mom's house And this is where I made her cry is when I wanted to grow up and I traded my Wii and all my games in for a 360 when I was 13 or 14, and I haven't looked back Now. Granted, I have pretty much everything under the sun nowadays, but only because of just how deep I've been digging my hole. I've been so stuck in Xbox. I mean, i have Nintendo and PlayStation. Those are like both my exclusive boxes, but regardless, like there's zero pride in me. But I go into Xbox and I see my 191,000 gamer score and I'm like I just kind of keep going Like I can't just leave that behind.

Speaker 2:

Yeah, yeah, and a certain point I think too. you know, like I could see in the background you've got tons of like Xbox games and stuff.

Speaker 3:

It's like at a certain point.

Speaker 2:

Once you have that many games for a console, it's kind of like, yeah, like I'm not gonna like dramatically shift where I'm playing things, probably because, like I'm so far invested in this thing that unless they just stop letting me play these games, i'm gonna stay here.

Speaker 3:

If it wasn't for the level of passion that I did have, i wouldn't. I'm not just like willy-nilly dropping 500 bucks on a PlayStation 5 that I'm purposely letting sit there collect dust Like it's going to have games that I'm going to wanna play. But I mean, i have no reason to buy a PS5 version of an Assassin's Creed game over in Xbox for any reason whatsoever. And sometimes I do a sense controller makes games worse.

Speaker 1:

Sometimes it's like this I, yeah, I would agree with that statement. Yep, that statement. I think that unless it's built for that controller usually first party games anytime that, like a first person shooter, makes me have to pull the trigger harder for no good reason, I'm like, yeah, I'm turning that off.

Speaker 3:

I was so hyped for Borderlands 3, i put so many hours on Xbox and I was like, yeah, hold, dual sense, i can feel the guns. And after 10 minutes I was like all right, we're done, we're done here. I can't, i can't, exactly.

Speaker 1:

So kind of jumping off that nostalgia, or maybe your answer will be more current, but do you have a favorite game of all time?

Speaker 2:

I can never answer this with just one game I can never pick one.

Speaker 1:

All right, you can have two, fine, oh God, i have like five.

Speaker 2:

Dave's answer is clear.

Speaker 3:

It doesn't change. After you put seven, 800 hours into a game, it's like, yeah, if that's it.

Speaker 1:

Geez.

Speaker 3:

If this isn't a video, it's Borderlands 2, by the way.

Speaker 1:

Yeah, that's a lot of hours in Borderlands 2.

Speaker 3:

I mean, it's one of those. it's the fact of it's the only fucking looter shooter that I've ever played that gets it right, that gives the player what they want and doesn't fucking make them weasel around for like a hundred hours to like maybe, maybe, mm-hmm.

Speaker 2:

All right, can I have three? Yeah, sure, yeah, you can take as many as you need. Give us a switch.

Speaker 1:

Just go ahead and give us your top 10, maybe Top top 15.

Speaker 3:

Dylan, can you list off every game in your collection?

Speaker 2:

while we're here, Yeah, sure You guys got a couple of hours. It's well. I have definitely it kind of games from different eras, right? So like.

Speaker 3:

Right? Well, if we're talking Super Mario Odyssey, well, if we're talking Legend of Zelda, we'll be talking Beat Saber. No, not Beat Saber.

Speaker 1:

I do love Beat Saber, but I wouldn't call it a favorite.

Speaker 2:

So like Ocarina of Time, even though I do think both Breath of the Wild and Tears of the Kingdom are better games, the nostalgia for Ocarina of Time is always gonna be there And then, kind of evolving from that, definitely started to go more narrative. So like Mass Effect 2 is one of the big ones that I credit as like I've always been gaming, but that one at that time made us like, no, i'm playing games forever, like every day. And more recently Yakuza Zero, yeah Yeah, which that game kind of opened a whole other door for me again. And Super Mario Odyssey is the best 3D Mario game of all time. That's not wrong.

Speaker 3:

It's not wrong.

Speaker 2:

So I think we all have things that like we look at when we are. You know, summer games fest just happened And so like there were a ton of trailers, ton of presentations, ton of like gameplay out there. What's something that you look for when you see these trailers, you see these gameplay, that sort of thing that lets you know like this is a game that I'm probably gonna like. This is a game that seems like it's made for me. Narrative decisions, going back to like that Mass Effect thing, yeah, and of course it's always games will show it in a trailer And I would say most of the time it doesn't have much actual effect in the game. Yeah, but that has always been a feeling like I have actual choice that impacts things. So like the banisher is coming up. That looks cool to me.

Speaker 3:

That's another one of those like experiments in my mind, because people like don't not have already shown that they can put out a good narrative game And just these general like life is strange, like those types. but to have that level of narration in a full action RPG like something like that.

Speaker 2:

A really cool art style can also completely sell me on a game, Yeah for sure I mean my true answer.

Speaker 3:

I mean kind of going with Borderlands. It's hard to like specifically pick, so I'm just gonna go with the umbrella of progression And it really depends. But I just love that feeling of growing and getting better, something like it's specific, like destiny I can't do like you can do that, but like it has those things where it's like where you could be doing what you're doing. Borderlands it's like oh, i want this item, i'm gonna go here until I get it, cool, and then if I get it there, it is Not having to like put it in my back pocket and like crawl my ball sack all the way up to the top of the mountain. So Johnny Green can sprinkle some dust and tell me that's something I don't care about. But I mean I will play just about 90% of anything under the sun. So when these gaming events come around, if you give me information you got me And to which, watching the summer games fest, i was having a good time and also getting so pissed off at the amount of either nothing or 2024 or just like you know, like that's all you got. Like let's start off the thing. Microsoft with Fable It's like cool And it's like yep, if you forgot, our name is Fable Cool. And then like that, i'm not your average casual gamer. That's the stuff that pisses me off, especially for people that are hyped about it. Also, stop releasing your games, stop announcing them so early. Fuck you. You know it gets simple.

Speaker 2:

Yeah, i actually think that I like that as something. That doesn't sell me on a game is when it's a pure cinematic trailer Like I'll be like, okay, this looks cool, i can see what they're going for. But if I'm not seeing actual gameplay, what the game actually looks like, it's tough for me to get like really sold on it.

Speaker 3:

The year that it was coming out and it was announced at whatever it was game awards, summer games Fest Outriders was a game of the year contender, but it was just a cinematic. And then I saw what the gameplay was and I said, oh no, oh boy, what's coming out now? Oh, immortals of Avium. That's initially what my brain was expecting Outriders to be, especially based off the trailer they showed like you just ran around, you're doing cool shit, you got magic And just the trailer felt first person, like it felt up in your face action, and then you get some weird like division, ass, fucking shit, and I'm just like night night.

Speaker 1:

Well, we're kind of we started this episode with it. Now we've kind of circled all the way back around to it, talking about these events and announcements and all the games that are coming out this year. potentially, you know, if dates don't move, and all that, what is like your most anticipated game that's on the horizon?

Speaker 3:

Dylan, take it away.

Speaker 2:

Oh boy, okay, you can have three. Okay, i was gonna say I mean Dave, and I haven't even got a chance to talk about this yet, but Starfield looks bonkers. God damn it.

Speaker 3:

I haven't even watched all this stuff, but I've been watching. Like today I was just sitting there doing laundry and I'll throw on some YouTube videos or just like random YouTubers. Just here's some here's 3.74 things that you need to know about Starfield, and so I'll watch it and I'll see something and I'll just go. Oh God, i'm gonna just spend 60 hours doing that. And just like there are games that are coming out where like, oh my God, that's like like tears of the kingdom, oh my God, that's obviously game of the year. It's everything. it's amazing the things that it can do. And I look at Starfield and I'm like, oh my God, that's like a dream. I wanna be space man. I can be space man in first person. Oh, it's like all I've ever wanted. So it's definitely one of them.

Speaker 2:

Yeah, I I'm very excited for that game. I also am not fully confident in how it's gonna launch Which is a whole other thing. But if it is say The guy's gonna say they did say it's gonna be the least buggy Bethesda launch ever and I was like that's not hard to do, that's go for it, yeah. Pretty doable, honestly. Yeah, so it's, if it actually delivers on everything they were showing. It's like there is so much in that game that So many different things from shipbuilding to how you can customize who you want on your ship, who you, where you want outposts, all the different planets, all that like that is exciting in theory.

Speaker 3:

We'll see what I think they're doing. I think they're doing a real 200 IQ move here, right. So they got a thousand planets, some purposeful, some procedurally generated Shit, building full RPG, so many random things you can do. They know people are gonna get lost in the littlest things, so why put out a finished game? Just put out the stuff just make the stuff that people are definitely. No one's gonna get to the ending until like 300 hours in so we've, got like two months to To finish this game if I'm putting 60 hour street in just shipbuilding. Main quest doesn't even have to work.

Speaker 2:

I don't even care bro. Yeah, i mean back, like it did take me like three years to finally do the main quest of Skyrim, so like you're not missing much, that's.

Speaker 3:

It wasn't great.

Speaker 2:

No, also like a dragon infinite wealth, i think is what the official title was had a very good trailer. Yes, that got me very excited. It was to the point where I was like this must be a spin-off, right, another spin. This can't be the next mainline one. And then having to look it up was like oh no, it is, and I guess They're in Hawaii now or something. Yeah, that's what people are saying it That, oh, as more of a well-known like okay, i'm gonna enjoy this game. That's definitely up there.

Speaker 3:

Whether or not for comedic purposes. Half my brain was like oh cool, in New York is a game, and the other half of my brain was like there's no way. I, a hundred percent No, i would have been naked by now. There's no way like I don't care if I woke up on the middle of a beach night, no idea what was going on, like I feel a slight breeze or I'd hear someone a little too loud And I'd go huh and, and then you know. Trailer over we've done it.

Speaker 2:

It's. It is also Ichiban.

Speaker 3:

Oh, smartest no still it does, still There's. There's one that hasn't the smaller indie game that's, that's on the horizon and not getting talked about much and and I will say, my heart's broken because it just got an update and it's not pushed to 2024. It's pushed to 2025. Oh wow, oh, i can't, it hurts, it's X. I don't know how to XE killer, exe killer if if you don't know it's. It's basically if you were to take the style of pray to and put it in like a desert version of cyberpunk and You're just going around like a first-person bounty hunter in like a dystopian, like Alternate, futuristic New York and like the early 2000s, late 90s and just like, oh god, like it's that, it's that pray to. That I've been waiting for. Not, it's in a different font, but I'm still like oh god, and and we got like there's a few like six minute gameplay trailer. They came out recently and a new trip like cinematic, just to update like it's coming out even later. Oh god, like that's one of those that's gonna be sitting in the back of my mind for a long time, for sure.

Speaker 1:

I don't think I'd even heard of that one. Some have to check that out.

Speaker 3:

So good, i can't even think of a third one, though, because there's so much. There's a lot.

Speaker 2:

I mean spider-man 2, looks great. Spider-man 2.

Speaker 3:

They're. They're definitely coming out with a sequel to Lord of the Rings golem, so that would be good.

Speaker 2:

Lord of the Rings, me go.

Speaker 3:

Lord of the Rings, bombadil oh god, i would play the shit out of that. But like it's honestly there's so much coming out. Like it's I, it's hard to keep track of all of it because there's so much coming out, we like soon, like even, as yeah, like well, it's not like them something I'm the most excited for. Like I, i think the Avatar game is gonna be really cool and that's coming on December, like what. Mortal Kombat's coming up in September, like what Like and I get spider-man 2. Like there's there's so much cut It's it's hard to think about anything past. Like what we're already right in front of us, but like you could throw out everything Wolverine, anything else now like yeah, yeah, gta doesn't matter.

Speaker 2:

Like it's all it's. Everything meanwhile, it's gonna take two years just to get through Zelda alone. Like.

Speaker 1:

Yeah, and then Final Fantasy is like knocking on the door. Right now it's right around the corner.

Speaker 3:

Oh, God Diablo just came out. Yeah, yeah, it's great, yeah, yeah.

Speaker 1:

I think this if everything holds which I think a lot of it's pretty, probably pretty, locked in at this point, but this is gonna be one of those years that people look back on and it's like that's one of those kind of landmark Years for video game releases and it's yeah, it's cool to be in the middle of it now, even though it is a little bit. It's a hundred percent impossible to keep up with all of it.

Speaker 2:

No, it's so overwhelming and I'm sure we all I at least always get the idea of like, okay, yeah, i have this whole list of games, this whole backlog, i'll be able to get through this at some. at some point one day in my life I'll be able to just know Absolutely absolutely not the gamer dream.

Speaker 3:

Yep, you are right about this year. I mean, we've talked about it on and off for the past year, almost a year and a half, because this is what 2022 was supposed to be, had it not been delayed constantly, but out of out of almost any year that, like gaming, has made such an impact, i feel like this. This is the kind of year where I would be like like a criterion collection, like I could go back to, like let me play all like the 2023 games, like I just let me get in that vibe, let me watch all the Jack Nicholson movies. You know, do do that kind of thing.

Speaker 1:

Yeah, awesome. Well, that is about it for the questions we have for you guys. Is there anything that you want to that we didn't say before we roll into our closing game for this episode?

Speaker 2:

Have you guys noticed in the indie gaming podcast sphere There's a lot of Dylan's and a lot of Dave's.

Speaker 3:

Oh, My god, there's so many.

Speaker 2:

It does seem to be quite a few.

Speaker 1:

Now I think that's like that thing where, like you see the car, you drive everywhere, but you don't really pay attention to the other ones, so like I hadn't noticed that at all.

Speaker 2:

There aren't any Andrews. I want it. I want it.

Speaker 3:

You know what?

Speaker 2:

you're Dave tally.

Speaker 1:

Yeah, exactly, that was another Dave.

Speaker 3:

How big, how big, how big can zoom calls get? can we get all the Andrews, dave's, dylan's, every single whatever is out there and just all talk at the same time.

Speaker 2:

Podcast is all of them, Yeah just in the world. That's too many. The internet would break.

Speaker 3:

I mean it might take a few weeks to see the schedules.

Speaker 1:

It took a few weeks just to do this.

Speaker 2:

That's true. A few weeks of schedule that, but meanwhile, answer your Twitter DMs are like days in between a message.

Speaker 1:

All right, well, on that note, let's go ahead and roll into our closing segment for this episode. So the way this is gonna break down, i have prepared a little game of something we call Synonym role, which you guys mentioned looking up synonyms when you were coming up with your name. So you may have some experience in this. But the idea is I took the title of Video games and I ran them through, like the source comm or synonym comm, and I spit out a New version of the title and that's the version I'm gonna read to you and you have to guess what the Original game was. So it'll be so excited.

Speaker 2:

That's actually.

Speaker 1:

I like that idea a lot Yeah so I will read out the title and it'll be whoever can shout it out first, we'll get that point. I think I have like 13 or 11 somewhere in there, so there shouldn't be a tie.

Speaker 2:

We'll find a way.

Speaker 1:

Yeah, exactly, if there's a tie, then we'll just have multiple winners. But there's also a bit of a theme to all of the games that I've chosen, so maybe that could be the tiebreaker at the end. If it doesn't become very obvious as we go through the list, we'll see how it goes. But does everybody understand the, the concept here?

Speaker 2:

Yes, I am ready alright, phonograph Blitz.

Speaker 1:

This is high-five rush. This is high-five rush.

Speaker 2:

Oh, that's a good. Oh, wow, all right.

Speaker 3:

I'm putting my confidence away, yeah.

Speaker 2:

Can I get a hint on the?

Speaker 1:

All right assassin. Earth of homicide. Yes what's the first word? again assassin?

Speaker 3:

Say the full thing one more time.

Speaker 1:

Assassin Earth of Homicide. So this is a game that it it was kind of rereleased this year as a full package.

Speaker 3:

Oh, if I get the first one, is it OK, just the first word.

Speaker 1:

What's the first word?

Speaker 3:

Is it hitman, is it the hitman?

Speaker 1:

It is It's hitman world of assassination.

Speaker 3:

I turned around and I'm just like I'm looking for clues And I have this guy here. I'm like tell me something.

Speaker 2:

Agent 47 answer Come on.

Speaker 1:

All right, next game Savage souls.

Speaker 2:

This is Wild Hearts.

Speaker 1:

This is Wild Hearts, oh man, why?

Speaker 2:

you are good at this. My head is not going in the right direction at all.

Speaker 3:

My brain is going with souls, it's just going. Yeah, i was like something spirit.

Speaker 2:

What could?

Speaker 3:

it be.

Speaker 2:

He likes to throw in words that he knows are going to like make you think of a completely different game that than you're supposed to be. I just thought Dark Souls. I was like, but no, that's no, that's just using the same word, because I went there too. I went there too And I'm like wait, i know him.

Speaker 1:

Is anybody have any theories on the theme yet?

Speaker 2:

No no.

Speaker 1:

All right.

Speaker 2:

When did Wild Hearts come out? Was that this year?

Speaker 1:

That was this year, ok. Thermonuclear core.

Speaker 3:

Super hot.

Speaker 1:

No, this game, when it released, or leading up to release, looked like it was going to be kind of very visually impressive, maybe kind of a next gen showcase. And then when it came out, it's, it's design and its visuals were good. People thought the protagonist was super annoying. It's another game that released this year.

Speaker 2:

What gives a clue again?

Speaker 1:

Thermonuclear core.

Speaker 2:

Atomic heart Hearts, hearts.

Speaker 3:

Atomic heart Plural God.

Speaker 2:

Damn, you're too good at this. That, or Dave and I are just bad at it.

Speaker 1:

To be fair, you play this a bunch. Dylan had. Dylan has had practice.

Speaker 3:

That's true.

Speaker 2:

Is the theme games that were this year? Is that? is that what it is?

Speaker 1:

That is the theme.

Speaker 2:

OK.

Speaker 1:

So maybe that knowledge will help you narrow down.

Speaker 2:

Yeah, I hope so.

Speaker 3:

Atomic heart was so disappointing, i think I repressed it. I think that's why I think I should get a half a point.

Speaker 1:

You just buried it. Yeah, it gave me motion sickness, so I never got very far in it.

Speaker 3:

If you play Bioshock, you've already played the game.

Speaker 1:

Oh cool. Well then, i'm good. Yep, all right Vista. Cry of the precipice.

Speaker 2:

Zelda. Tears of the kingdom.

Speaker 1:

No Vista. cry of the precipice.

Speaker 2:

I think I know what it is, but I don't know, i don't know the actual title.

Speaker 1:

So Makes it tough.

Speaker 2:

Yep, it's PlayStation, it's a PlayStation game, right.

Speaker 1:

It's a PlayStation game.

Speaker 2:

Is it a game or is it the DLC?

Speaker 1:

It's a game.

Speaker 2:

Horizon Forbidden West.

Speaker 1:

Not Forbidden West.

Speaker 2:

Oh, Call of the Mountain. Call of the Mountain. Oh God, yeah, okay, damn it.

Speaker 3:

The problem is my brain's trying to associate the number of words, so I'm like trying to find the like like thermonuclear core. I'm like my brain, is that one word? Is this hyphenated Maybe?

Speaker 1:

So I will tell you. Coming up, I have a couple that are numbered entries in a series and I'd left the number off.

Speaker 3:

Okay, are we going to need the number?

Speaker 1:

No.

Speaker 3:

Okay.

Speaker 1:

And then I also have one that's just like the subtitle, because it's part of a series.

Speaker 3:

Okay.

Speaker 1:

And then I think those are the only kind of Jedi Survivor. I assume Those are the only anomalies. Converge your inventor. Yours is not a synonym, okay.

Speaker 2:

So it's blank, you're blank, you're blank, you're blank. What was the third word?

Speaker 1:

Inventor Converge your inventor. I haven't played this game so I don't really know the best way to describe it. I think pretty sure it's first person. You're like trying to progress through levels that other players have designed. Meet your maker. Meet your maker.

Speaker 2:

I don't even know what that is.

Speaker 3:

That's a recent one, i think, initially on PC, but just on console in the past two-ish months.

Speaker 2:

Right, yeah, i think they gave it away on PlayStation. I just haven't done anything with it.

Speaker 1:

All right, departed Peninsula. I like these names. I immediately want to go Uncharted even though that's not it.

Speaker 2:

An Uncharted game has not come out this year. What was it? Departed Peninsula.

Speaker 1:

Yep.

Speaker 2:

Dead Island. Oh, i was not thinking of Departed in that way. Nice, very nice.

Speaker 1:

Celebrity Combat Paladin.

Speaker 2:

Remnant What I don't understand what's confusing about this Celebrity Combat Paladin Remnant What?

Speaker 1:

I don't understand what's confusing about this.

Speaker 2:

Celebrity Combat Paladin.

Speaker 3:

Remnant Celebrity. Combat Paladin Remnant Celebrity.

Speaker 2:

Combat Paladin. This is Star Wars Jedi survivor. Okay, yeah, that's good. Yep, i like that. Yeah, there's no actual synonym for Jedi, so I look up Knight, which is where I got Paladin Celebrity.

Speaker 1:

Paladin Remnant. Celebrity Paladin Remnant. Celebrity Paladin Remnant.

Speaker 3:

I like that Star Wars. I like that Damn.

Speaker 1:

Crimson Crash.

Speaker 2:

Redfall. Oh God, I just meant to say it.

Speaker 1:

I saw Dylan's like his mouth moving and the wheels turning. He was right there. Crash is what it did. Yeah, all right. Next we have Crack of the Domain, of. The is not synonyms, those are just the words.

Speaker 2:

Oh, this is Zelda Tears of the Kingdom.

Speaker 1:

Tears of the Kingdom Okay.

Speaker 2:

Yeah.

Speaker 1:

Lucifer.

Speaker 3:

Hades too. Diablo, damn it. Diablo Damn it. Hades too, is that out man?

Speaker 1:

I must have missed it. No, all right.

Speaker 3:

We have two left.

Speaker 2:

Oh boy.

Speaker 1:

What is the score, Dylan?

Speaker 2:

Currently the score is other Dylan Offshore, Dylan has two, I have four and Dave has five. Oh shit.

Speaker 1:

All right Boulevard Warrior.

Speaker 2:

Street Fighter.

Speaker 3:

Ooh.

Speaker 1:

Street Fighter.

Speaker 3:

That was good.

Speaker 1:

All right, last one, see if we can tie it up somehow. Organization Jolt With a J With a J Jolt, jolt, jolt. Like electricity, yeah, like Jolt. What's the other meaning of Jolt?

Speaker 3:

System shock.

Speaker 2:

Ooh, System shock Is that out? Did that come out May 30th, just recently? system shock remake PC Oh wow, I didn't realize that had come out, Yep.

Speaker 1:

So there we have it, that means Dave took it home.

Speaker 2:

huh, nice Congratulations.

Speaker 1:

Bit of a slow start but the offshore guys did bring it back towards the end there.

Speaker 3:

That is so much fun.

Speaker 2:

Yeah, that's a lot of fun. That's a great game.

Speaker 3:

That's the type of shit that I'm sitting there thinking like we got to incorporate games and stuff. That'd be sick.

Speaker 1:

Yeah, we have a lot of fun with it. We like to try to do something like that whenever we have additional people on, because it's not as fun with just two of us.

Speaker 2:

So yeah, where Andrew's just disappointedly looking at me and like I keep trying this.

Speaker 3:

And there's no one else there to get it. No, that's all. I love this. That's awesome.

Speaker 1:

Nice. Well, that is, that's about it. Thank you guys for playing. Thanks for coming on, letting us and our listeners get to know you a little bit better. Why don't you take this time to plug your show? plug where people can find you, what you've got going on, all that good stuff.

Speaker 2:

Offshoregamescastcom.

Speaker 1:

Everything is there Keep it simple, every single thing.

Speaker 3:

That's it. That's it. There's the music You're supposed to keep talking?

Speaker 2:

No, you don't know how production works. That's the greatest production. Just you and the background doing our music.

Speaker 3:

This is what I deal with every week. It's tough.

Speaker 2:

So hard. Thanks for having us guys. This is this is It's? been so much fun.

Speaker 1:

Yeah, thanks for coming on, it's been fun, and the link to your website will be in the podcast description. It will be on our website, so there's absolutely no excuse for anybody listening to this to not go check that out.

Speaker 2:

Everything is there, yeah.

Speaker 1:

This has been, this has been fun.

Speaker 2:

Yeah.

Speaker 1:

Glad you guys made it and we'll definitely have to do something again in the future. Effindillon, anything that you want to say before we wrap this?

Speaker 2:

thing up Effindillon. So there will be a video, but I don't know what the video is. So check out our YouTube. That's my thing. I concur, check out their YouTube. Thanks, man. Yes, Cool.

Speaker 1:

Well, yep, That's all we've got for this episode. Again, thank you guys for coming on. It's been a lot of fun and thank you to everybody who has listened to this episode. We appreciate all of you very much and we will catch you on the next one. We hope you enjoyed listening to this episode of the Friendly Neighborhood Gamers podcast. If so, we would greatly appreciate your help in growing the show and the community by giving us a five star rating and review on Apple Podcasts, Spotify and any other podcasting app that allows it.

Speaker 2:

We also have some great videos on our YouTube channel, including reviews, rankings and other topics. We would really appreciate you checking it out, and, if you want to keep up with everything going on in the neighborhood, follow us on Instagram and Twitter and feel free to jump in our Discord server.

Speaker 1:

We hope to see you there. Links for everything are in the podcast description. Thanks again for listening and remember stay friendly gamers.

Dave WhitmanProfile Photo

Dave Whitman

Co-Host

What's going on guys? I'm Dave! 1/3 of the Offshore Gamescast! We started the show back in the summer of 2021, just two guys in a basement who wanted to talk about their favorite passion.

On a more personal note - I grew up with a Gameboy in my hands and would get the most excited when my mom would come home with a new game for me to play, I would rush through my home work to sink as much time into whatever licensed property it was til my eyes went red. Fast forward to present day. I have spent way too much time into my Xbox to switch to anything else full time, though I love my exclusive boxes. I'm a sucker for immersion, progression, and first person games. Although a lot of my interests do lay in Racing games, Puzzles games, Classic pixel-styled rpgs, and most anything with a decent story.

You can expect something interesting every week from us!

#Ihopeskullandbonesnevercomesout

DylanProfile Photo

Dylan

Co-Host

Dylan is one third of the Offshore Gamescast. Joined by Dave and Lile, they help you decide what games are worth playing with their deep dive podcast reviews on the latest games.